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Brent Owens @sploreg joins the core team

July 6, 2011 in Site & Project

From concept to completion (to infinity and beyond)

Not even a month has passed since the last addition to our team, but Brent Owens @sploreg has had this coming to him for a long, long time now. Over a year ago, Brent started openly toying with the idea of establishing a full-fledged terrain system for the up and coming jMonkeyEngine 3. We were still in early Alpha back then, so extra credit is due for locking on to the moving target that it was. He has since stuck to this endeavor with great commitment, and today TerraMonkey is undoubtedly among the most popular features of jMonkeyEngine 3.

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Paul Speed @pspeed joins the jMonkey core team

June 11, 2011 in Site & Project

First impression

Back in February, a mysterious fella named @pspeed started posting development updates of a block-based game he had recently started working on. His excellent use of the jME3 graphics engine immediately caught our attention, leading to an interview about his game, Mythruna. He has since been in close contact with the team through our internal chat, staying very active in spite of several pun-attempts at his name (for which the possibilities of an original joke were probably exhausted about 20 years ago).

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Lars Wesselius “Levia” joins the jMonkey Core Team

November 9, 2010 in Site & Project

Please welcome the latest member of the jMonkey Core Team, Lars Wesselius “Levia“.

Texture editor

Texture editor sneak peak!

It’s been only four months since Lars firmly decided to seriously commit to the jMonkeyEngine project in any which way best suited to his skillset. He quickly set his mind to create a fully integrated networking system for jMonkeyEngine 3 from scratch, branded SpiderMonkey. Not even two months in the first alpha was out. Shortly after we decided SpiderMonkey met the quality, stability and common-demand requirements to be included in the core as jME3′s default networking library.

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