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Interview with Rickard Edén – Developer of applet game Hostile Sector

March 24, 2011 in Interview

Pre-Alpha footage: A team in action

Almost five months ago now, Rickard Edén posted the first of many development updates following his upcoming Applet based game, Hostile Sector. He has since become a core contributor to jMonkeyEngine, freely sharing useful experience and code. Yesterday we had an extensive talk about Rickard’s on-going project and the challenges it presents. Considering I’m in Norway and he’s in Sweden we could have practically carried out this interview with two cans and a string, but then I wouldn’t have this handy transcript to share with y’all.

I already know you’ve got an impressive background in games. But why don’t we start by recapping that for the reading monkeys

Rickard: Ok, not sure where to start… Yes. I’ve been in the industry for a while, mostly working with level design and later game design and production on some of the scandinavian developers

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Interview with solo developer of Marble Mania, the first jME3 game

December 4, 2010 in Interview

The very first complete jME3-powered game around is right around the corner. Just in time before official launch, I got in touch with Dennis Franke @Creativ who singlehandedly developed Marble Mania over the past several months. Want to know what it’s been like to develop a game with jMonkeyEngine 3, all the while with the alpha tag still on it? Here’s the interview.

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Interview with Christian, maker of Grappling Hook

October 25, 2009 in Interview

As the evening set in Germany and Canada reached noon, me and Christian Teister, developer of Grappling Hook, got ready for our scheduled interview. To both Christian and the community I am sorry I could not carry out this interview sooner, but the talk came with some extra insight in effect of Grappling Hook having been out for sale for a month now already. Enjoy! Read the rest of this entry →