You are browsing the archive for jbullet - jMonkeyEngine.org.

Avatar of normen

by normen

Changes in jMonkeyEngine3 Physics System (update)

January 18, 2011 in Feature

I already posted about this in the forum and those that use the nightly or svn version of jME3 will have noticed, the physics system has undergone some changes. The most notable change is that physics objects are no longer jME3 Nodes but Controls. If you don’t know about Controls in jME3 yet, they can be added to a Spatial to control it. Examples are AnimControl for animation or BillboardControl for turning the Spatial towards the camera.

Read the rest of this entry →

Normen joins the 'core' – whatever that is

February 11, 2010 in Site & Project

Please join us in the welcome of Normen HansenĀ  ‘normen‘ to the jMonkey Engine ‘core team’. This entity, the ‘core’, has yet to be properly detailed in a more public, formal manner. Regardless, it represents the small group of dedicated people whos main goal is to further ‘jMonkey’ and everything it stands for. To reiterate, the team is now as follows, in order of join date.

The ‘Core Team’

Kirill Vainer ‘Momoko_Fan’

Lead Programmer, jME3 Architect
Student at New Jersey Institute of Technology

Erlend Sogge Heggen ‘Sadr

Project Manager, Junior Webmaster
Student at Vancouver Film School (on-hiatus)

Skye Book ‘sbook’

Project Manager, Senior Webmaster
Student at Polytechnic Institute of NYU

Normen Hansen ‘normen’

GDE architect & general integrations
Engineer at a theater in Bremen

We have been in close contact with Normen over the course of three weeks now, getting to know his personality and working habits. Reckon he’ll fit in just fine :)

Normen’s prevalent projects:

jBullet-JME
This jBullet integration coupled with Normen’s overall dedication on the forum is what made him stick out in the first place. This integration will almost certainly find its way into JME3 at a later point, so it’s well worth getting affiliated with.

GDE for JME3
This here is Normen’s pet project, and will probably stay as such for some good weeks ahead. With an influx of novice programmers (e.g. ‘designers’ such as myself) we have seen an increased interest in JME usability. A full featured GDE is just what we need to widen JME’s appeal to all kinds of game designers, without affecting the solid base of technology underneath.

Thanks for listening, and please don’t hesitate to let us know if you think you could be an asset to the JME project.

~ Erlend Sogge Heggen