The Beta Release is out! And to complement that, the jME staff has decided to host a contest!
This mini-game contest will have the aim of everyone having fun participating and making a good game to showcase jME’s capabilities. There won’t be any genre or restrictions for the mini-game, only that it shouldn’t be too complex for the player to understand and play. The contest will take place between the 7th of November 2011, and the 31st December 2011 (inclusive dates). Below, you can find additional information, including the rules. Any questions are welcomed. Have fun participating, and good luck! Read the rest of this entry →
I’ve always been into procedurally generated game development. Interestingly enough, my first big procedurally generated game was 3059 (a 2D “ASCII art” roguelike game). I went on to create FreeUniverse (a space action/trader game), Gentrieve (a procedurally generated Super Metroid game) and DroidCraft (Minecraft-like game for Android). Wanting to get into 3D programming (and back to my futuristic “roguelike” roots), I started 3069. I had planned an open, block-like world full of monsters, quests and items well before the Minecraft-era hit. I decided to use the Ogre3D engine, which turned out to be more difficult than expected. In the end, 3069 did get completed, but it wasn’t what I originally hoped for. Read the rest of this entry →
With jME3 nearing its first stable release and many monkeys already getting their hands wet with creating games we thought it would be good to implement a demo game with jME3 to a) showcase jME3 and one possible way to implement a game with it and to b) verify the jME3 API in terms of usability ourselves. Furthermore the game is planned to stay as a community project that will be extended and improved to further test and showcase jME3.
So I wrapped up my ideas and started off with a blank BasicGame project in jMonkeyPlatform and one week later I already had a first version of a game including networking running. Yes, one week. I was baffled myself about how efficiently and fast one can write games in jME3. In that one week I got more done than in one full year messing with jME2 RenderStates Have a look at the first results:
It looks very simple and plain but in the background most of the system detailed below is already implemented and the best thing is the design makes it possible for others to edit maps, vehicles etc. in jMPThe jMonkeyPlatform, a full-fledged IDE with plugins for editing jME3 content and assets. Integral part of the jME3 SDK. w/o changing the code, allowing designers to contribute easily, if you feel like contributing assets or working on parts of the game code, drop me a note!
So keep your eyes open for updates and news and in the meantime read about the game implementation details below.
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