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by nehon

New advanced water effect for jMonkeyEngine 3

January 15, 2011 in Feature

Some of you may have seen it on the forum, but JME3 now has a brand new Water effect

This effect is based on Wojciech Toman’s Rendering Water as a Post-process Effect published on gamedev.net.

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Rémy Bouquet ‘nehon’ joins the core team

September 3, 2010 in Site & Project

It’s been a whopping six months (really?) since the jMonkey Core Team was last graced with the presence of a new member. It’s about time we expanded our neat little ensemble of committed jMonkeys.

Introducing, from Toulouse, France, working as a J2EE developer at an airline company, sporting more than a decade of Java programming and a knack for overnight GLSL expertise, I give you: Remy Bouquet ‘nehon’! Read the rest of this entry →

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by nehon

Screen Space Ambient Occlusion for jMonkeyEngine 3.0

August 16, 2010 in Feature

ssao blog post

Everybody in the 3D computer graphics neighborhood has heard about SSAO, but what is really hiding behind those four letters?


If you want to know, this paper is for you. This is a quick abstract on the technique, with a focus on how it has been implemented for JME3.

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