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by phr00t

Making 3079: An action RPG

October 28, 2011 in Spotlight

Quick Background

I’ve always been into procedurally generated game development. Interestingly enough, my first big procedurally generated game was 3059 (a 2D “ASCII art” roguelike game). I went on to create FreeUniverse (a space action/trader game), Gentrieve (a procedurally generated Super Metroid game) and DroidCraft (Minecraft-like game for Android). Wanting to get into 3D programming (and back to my futuristic “roguelike” roots), I started 3069. I had planned an open, block-like world full of monsters, quests and items well before the Minecraft-era hit. I decided to use the Ogre3D engine, which turned out to be more difficult than expected. In the end, 3069 did get completed, but it wasn’t what I originally hoped for.
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Avatar of normen

by normen

jMonkeyEngine3 SDK Beta released!

October 22, 2011 in Official Release

As always the jMonkeyEngine team is very happy to announce the latest release of jMonkeyEngine3, we finally arrived at beta!

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by normen

jMonkeyEngine3 SDK Alpha-4 released!

March 13, 2011 in Official Release

Dear Monkeys, we are proud to announce the release of jMonkeyEngine3 SDK Alpha-4!

The first jME3 release of 2011 is at the same time the last alpha release of jME3, the beta release of jME3 will finally be in “API freeze” although most planned API changes have been incorporated already in alpha-4 and we will try to keep the changes until beta at a minimum while mainly concentrating on adding new features.

http://www.youtube.com/watch?v=cTErYjsJ_Yk

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