jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine
while retaining full control over their code with the ability to extend and adapt the engine to their workflow.
Mythruna powered by jMonkeyEngine
Mythruna (myth + rune + a) is a game under development attempting to combine serious role playing elements with an endless, living, and completely modifiable randomly generated sandbox world. When …
See game page
In this second part, we will learn how to import a model, how to use the scene composer and the terrain editor, as well as adding a sky and lights.
Follow the serie at #gregstutorials
Second part of my tutorial series in which I explain how to use jmonkeyengine’s Physically Based Rendering pipeline. In this part we answer the question what are the light probes and why do we need them.
A continuing YouTube series helping users take leap from using the regular Lighting.j3md material to PbrLighting.j3md.
First part of my tutorial series in which I explain how to use jmonkeyengine’s Physically Based Rendering pipeline. Intended for people who already understand how to use the regular Lighting.j3md shader, but have no idea how PBR works.