jMonkeyEngine Tutorials and Documentation
Tutorials for Beginners
The beginner tutorials demonstrate the most common use cases and explain basic concepts. We encourage you to run the samples and experiment with them. All example code is included in the jMonkeyEngine SDK: Simply create a new project from the JmeTests template. To start writing your own projects, create a new file from the BasicGame template.
- Make sure you are familiar with basic 3D game development concepts such as the scene graph.
- Hello SimpleApplication – Initializing a SimpleApplication
- Hello Node – Transforming Geometries and Nodes in the Scenegraph
- Hello Assets – Loading 3-D models, scenes, and other assets.
- Hello Loop – Triggering actions in the update loop
- Hello Input – Responding to keyboard and mouse input
- Hello Material – Setting Materials, Textures, Transparency
- Hello Animation – Controlling animated models
- Hello Picking – Shooting, pressing buttons, selecting, picking up items
- Hello Collision – Making walls and floors solid
- Hello Terrain – Creating hilly landscapes with textures
- Hello Audio – Accompanying places and actions with 3D sound
- Hello Effects – Creating particle effects such as fire, explosions, spells.
- Hello Physics – Bouncing ball and falling bricks
See also: Trouble running the samples?
Documentation for Intermediate Users
Now that you understood the basics, let's put it all together. The following intermediate articles help you to understand how to use these concepts in context.
jMonkeyEngine3 Concepts
Maths Concepts
3D Graphics Concepts
Video Use Case Tutorials - Note these videos use alpha features only available in the next release
Documentation for Advanced Users
Now that you understand the concepts, it's time to make the most of the jMonkeyEngine. Deep-dive into the API and learn about all options, including less commonly used advanced methods. Don't over-extend yourself, developing a good game requires time and dedication. One step at a time, champ! :)
Controlling Game Logic
Managing Objects in the 3D Scene Graph
Animations and Scenes
Materials, Light, Shadow
Physics Integration
Audio and Video
Post-Processor Filters and Effects
Landscapes
Multiplayer Networking
Camera
User Interaction
Graphical User Interface
Custom Rendering
Custom Tools
Logging and Debugging
Deployment
Code Samples
- JmeTests – The "official" sample project JmeTests.
- BookSamples – Some more jME3 code samples
These code examples are not supported by the core team and we cannot guarantee their correctness:
- User Examples Project – The jME3 users examples project.
- ShaderBlow Project – The jME3 users shaders project.
- Rise of Mutants Project – Rise of Mutants Project by BigBoots Team.
SDK Documentation
The jMonkeyEngine SDK is our recommended game development environment.
Here are some videos of how the jMonkeyEngine SDK makes your development team's life easier:
- Read the SDK documentation for details.
Installation
Feedback
jME3 is in development; if a tutorial doesn't work as expected, try using the latest daily build. If that doesn't "fix it" then:

