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jMonkeyEngine 3.0 Feature Overview

Software Development Kit: jMonkeyEngine SDK

Physics

Supported Formats

  • Models: Blender (.blend)
  • Models: Ogre3D model (.mesh.xml, .skeleton.xml, .material), Ogre3D dotScene (.scene)
  • Models: Wavefront (.OBJ, .MTL)
  • Textures: .DDS, .HDR, .PFM, .TGA, .JPG, .PNG, .GIF.
  • Font: BMFont fonts (.FNT)
  • Audio: Waveform (.WAV), Ogg/Vorbis (.OGG)
  • jME3 binary files (models and scenes): .j3o
  • jME3 materials: .j3m
  • jME3 material definitions: .j3md
  • jME3 filter post processors: .j3f

Shaders

  • GLSL
  • Shader libraries
  • Shader permutations

Lighting

  • Per-pixel lighting
  • Multi-pass lighting
  • Phong Lighting
    • Diffuse Map
    • Alpha Map
    • Glow Map
    • Bump Map
    • Specular Map
    • Parallax Map
  • Tangent shading
  • Reflection

Texturing

  • Texturing
  • Multi-texturing through shaders
  • Splat textures

Asset System

  • Asset importing
    • Animation
    • Meshes
    • Textures
    • Scenes
    • Materials
    • Shaders
  • Multi-threaded asset loading via HTTP
  • Loading scenes from .ZIP files
  • Sharable AssetPacks

Special Effects

Terrain

GUI / HUD

Miscellaneous

Networking

 
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