In this intermediate article, PGI explains the workflow of how he created a game with jME3. He covers model creation and loading, physics (collision detection), game logic, game stages, input management, audio, effects, and a custom UI solution. The article contains annotated code samples and many screenshots.
In the game, you are a pilot speeding down a crazy winding rollercoaster track! Your goal is to stay on the track and shoot as many targets as you can.
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