PGI's Rolling Tracks

This article uses outdated jME3 API, check the main jME3 tutorials page for up to date examples!

Rolling Madness

In this intermediate article, PGI explains the workflow of how he created a game with jME3. He covers model creation and loading, physics (collision detection), game logic, game stages, input management, audio, effects, and a custom UI solution. The article contains annotated code samples and many screenshots.

  1. How was it done? Download and read the tutorial:
    rollmadness.pdf or
    rollmadness.odt

In the game, you are a pilot speeding down a crazy winding rollercoaster track! Your goal is to stay on the track and shoot as many targets as you can.

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