For development with the jMonkeyEngine 3, we recommend to use the jMonkeyEngine SDK.
Alternatively, you can use your favorite IDE: In this tutorial we show how to download and set up the latest nightly build of the jMonkeyEngine 3 for use with the Eclipse IDE. Instructions for NetBeans IDE are also available.
The currently available JAR binaries are the nightly builds.
jME3_xx-xx-2011 in your home directory ($HOME). You should see the following files and directories:lib/ – The jMonkeyEngine binaries, and libraries used by the jMonkeyEngine. (Don't remove)TestChooser.exe – Run this file to see various feature demos. (optional)javadoc/ – jME3 API documentation. (optional)The new project appears in the Explorer.
Your project depends on the jMonkeyEngine libraries and needs to know where they are.
Build Path > Add External Archives$HOME/jME3_xx-xx-2010 directory.lib directory and click Open.All necessary JAR libraries are now on the classpath and should appear in the Referenced Libraries list. For a detailed description of the separate jar files see this list.
The easiest way to make sure the asset manager can access the assets is by adding the assets folder to the classpath.
hello.hello.MyGame.com.jme3.app.SimpleApplicationmain() Method is activeYou can now continue to write your first jme3 application!