jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine
while retaining full control over their code with the ability to extend and adapt the engine to their workflow.
Spoxel powered by jMonkeyEngine
Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the grounders below the surface. Use runes to construct custom powerful …
See game page
Second part of my tutorial series in which I explain how to use jmonkeyengine’s Physically Based Rendering pipeline. In this part we answer the question what are the light probes and why do we need them.
A continuing YouTube series helping users take leap from using the regular Lighting.j3md material to PbrLighting.j3md.
First part of my tutorial series in which I explain how to use jmonkeyengine’s Physically Based Rendering pipeline. Intended for people who already understand how to use the regular Lighting.j3md shader, but have no idea how PBR works.