stephengold When, where, and how did you first become aware of JMonkeyEngine?
What got you interested in using it?
SceneMax3D Back in 2018, I decided to create a 3-D animation development environment
that would run on Android devices.
I went looking for a 3-D Java library …
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After 3 months of beta testing, the Java game engine’s long-awaited v3.3 release arrived on 30 March.
With it came exciting new features: AppState ids, light-probe blending, a better ragdoll control, and an animation system rewritten from the ground up.
As often happens, a few key bugfixes missed the cutoff for v3.3.0-stable. In its wake, the JMonkeyEngine team came together and identified a handful of existing fixes that could be safely backported into v3.3. With the help of volunteers, candidate builds received extensive testing on multiple platforms. Their efforts culminated in version 3.3.2-stable, a production-ready patch release from the v3.3 line.
stephengold Thank you for agreeing to be interviewed.
First question: Do you remember when you first encountered JMonkeyEngine?
What was your first impression?
danielperano I started learning jME back in the 3.0 days, as I recall,
and I was impressed with the features it offered. …
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stephengold Thank you for agreeing to be interviewed.
First question: When did you first hear about JMonkeyEngine?
jayfella Way back in 2014, after a long period of developing desktop applications,
servers, and minecraft plugins, I decided to look into writing games. …
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Minie version 1.4 is an exciting new add-on for the JMonkeyEngine (JME) game engine.
Minie provides an open-source physics engine for desktop games. It gives software developers using JME access to the proven technology of the Bullet Physics SDK version 2.89,
including:
rigid-body dynamics, soft bodies, collision detection, vehicle and character controllers, ray and sweep tests, and dynamic constraints. …
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