jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.




DEPTHRIS powered by jMonkeyEngine

3D puzzle game inspired by the classic title for DOS. Move and rotate the pieces so they fit in the spaces and fill as much floors as possibles. But on each level, the pieces will start falling …
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Features

jMonkeyEngine is a feature-rich engine capabale of creating both beautiful
and complex games, single-player or networked, on a wide variety of platforms.


Platforms

  • Windows
  • Linux
  • Mac OSX
  • Raspberry Pi 3 (OpenGL ES 2.0)
  • Raspberry Pi 4 (OpenGL ES 3.2)
  • Android

Supported Model Formats

  • GLTF
  • OBJ

Audio

  • Support for WAV, MP3 and OGG file formats.
  • Buffered and Streaming support.
  • Global, directional and positional sounds.

Input

  • Mouse and Keyboard
  • Touchscreen
  • Joystick/Joypad/Wheel

SceneGraph

  • Batching
  • Instancing
  • 2D and 3D scene support
  • Level of Detail
  • Light Culling
  • Single Pass Lighting

Animation

  • Tween API with out of the box support for spatial, bone and morph animations
  • Stock Tweens availble:
    • Sequence tween: a tween that plays tweens in sequence.
    • Parallel tween: a tween that plays tweens in parallel.
    • Delay tween : a tween that just waits…
    • Stretch tween: a tween that wraps another tween and change its duration.
    • Camera tween: moves the camera…
    • CallMethod: calling a method on an object …
  • Animation Blending
  • Animation interpolation (interpolors for rotation, position, scale and time)
  • Hardware Skinning

Graphics

  • OpenGL support up to OpenGL 4.5
  • OpenGL ES support up to 3.0
  • LWJGL2 and 3
  • Post Processing
  • Stock Post Processors
    • Water
    • Screen Space Ambient Occlusion
      • Supports Approximate Normals (50% faster)
    • Bloom
    • Cartoon Edge
    • Color Overlay
    • Cross-Hatch
    • Depth Of Field
    • Fast Approximate Anti Aliasing
    • Fog
    • Light Scattering
    • Posterization
    • Radial Blur
    • ToneMap
  • Unshaded Materials
  • Phong Lighting Materials
  • PBR Materials
    • Sphere and OrientedBox Probe areas
    • Light Probe blending (up to 3 light probes)
    • Supports both Roughness/Metallic & Roughness/SpecularGloss workflow
  • Vertex, Fragment and Geometry shader support
  • Texture Atlas support
  • Particles

Language

  • Support for Java 1.8+
  • Use Kotlin, Groovy or any combination all in one project.

Physics

  • Bullet Physics
  • Minie Physics - A high-powered improved and up-to-date binding around Bullet with “soft body” support.

Networking

  • Networking API supporting UDP/TCP either with low-level Messaging or high-level RMI.
  • SimEthereal - A high performance library for real-time networked object synching

GUI

  • Lemur - a fast and efficient Jme-Native 2D and 3D GUI Toolkit.
  • JME-JFX-11 - A bridge to create a 2D GUI in JME using JavaFX 11.

Entity System

  • Zay-ES - A high-performance entity-component-system

Profiling

  • DetailedProfiler - Displays timing information for various areas of your game to determine bottlenecks