jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.




DEPTHRIS powered by jMonkeyEngine

3D puzzle game inspired by the classic title for DOS. Move and rotate the pieces so they fit in the spaces and fill as much floors as possibles. But on each level, the pieces will start falling …
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Minie Physics Library Version 1.4 Released!

Minie version 1.4 is an exciting new add-on for the JMonkeyEngine (JME) game engine.

Minie provides an open-source physics engine for desktop games. It gives software developers using JME access to the proven technology of the Bullet Physics SDK version 2.89,
including:

Minie incorporates DynamicAnimControl technology for ragdoll simulation and inverse kinematics.
It supports the use of Khaled Mamou V-HACD algorithm to decompose complicated shapes for efficient simulation.

Minie’s API closely mimics those of JME’s official physics libraries: jme3-bullet and jme3-jbullet, so existing JME applications should require little or no modification to work with Minie.

Minie’s documentation starts with a 70-KB README file.
It comes with a dozen demo applications, some tutorials, and an extensive test suite, all open-source.
Its Javadoc describes all public methods and their arguments, and the source code includes additional inline documentation.

The release of Minie 1.4 was first announced on 8 February 2020 at the JME Forum.
The software can easily be obtained for free.

Pre-built Maven artifacts are served by JCenter.
Its complete source code and build scripts are in a public GitHub repository.

And of course it has its own page at Jmonkeystore.

Whether you’re starting a new game project, dissatisfied with the official physics libraries, or simply curious about the future of open-source game physics, you owe it to yourself to try Minie!

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