jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.




Skullstone powered by jMonkeyEngine

Skullstone – a retro styled grid-based dungeon crawler RPG inspired by the good old titles such as Dungeon Master, Stonekeep, Eye of Beholder and many other classics. In a few words – a party of …
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JMonkeyEngine version 3.3.2 is here!

After 3 months of beta testing, the Java game engine’s long-awaited v3.3 release arrived on 30 March.

With it came exciting new features: AppState ids, light-probe blending, a better ragdoll control, and an animation system rewritten from the ground up.

As often happens, a few key bugfixes missed the cutoff for v3.3.0-stable. In its wake, the JMonkeyEngine team came together and identified a handful of existing fixes that could be safely backported into v3.3. With the help of volunteers, candidate builds received extensive testing on multiple platforms. Their efforts culminated in version 3.3.2-stable, a production-ready patch release from the v3.3 line.

The 3.3.2-stable libraries are tested, approved, and ready-to-rock!

For projects built with Maven or Gradle, artifacts are available from JCenter. If you are looking for the source code, go to https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.3.2-stable

At this time, version 3.3 of the JME Software Development Kit (based on Netbeans 11) is still undergoing testing and is not recommended for production use. Until it’s ready, development with the v3.3 libraries can proceed using the 3.2 SDK (based on Netbeans 8) or general-purpose IDEs such as IntelliJ IDEA.

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