jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.




Lightspeed Frontier powered by jMonkeyEngine

Leave everything behind and try your hand at captaining a ship on the frontier of the galaxy. Customize it piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates …
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DEVLOG

JMonkeyEngine 3.6.0-stable release

We’re proud to present the 3.6.0-stable release of our open-source 3-D game engine for Java programmers. It includes many bugfixes and new features. For details, see the release notes at https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.6.0-stable Pre-compiled 3.6.0-stable libraries are available from the Maven Central repository under the “org.jmonkeyengine” groupID. For the latest news and discussion of JMonkeyEngine software development, visit the Development category at the JME Community Hub/Forum. … Read More...

JMonkeyEngine 3.5.2 release

JMonkeyEngine is pleased to announce the 3.5.2-stable release of its game engine for Java programmers. JMonkeyEngine 3.5.2 is an interim release that solves a couple issues with 3.5.0/3.5.1 and upgrades the underlying LWJGL libraries to version 3.3.1. The 3.5.2-stable libraries can be found in the Maven Central repository under the “org.jmonkeyengine” group ID. To browse the change list and/or download the source code, go to https://github. … Read More...

JMonkeyEngine 3.5.1 release

JMonkeyEngine is pleased to announce the 3.5.1-stable release of its 3-D game engine for Java programmers. JMonkeyEngine 3.5.1 is an interim release that patches a couple bugs and improves support for Macintosh systems containing Apple Silicon. The 3.5.1-stable libraries are available from the Maven Central repository under the “org.jmonkeyengine” group ID. To browse the change list and the source code, go to https://github. … Read More...

JMonkeyEngine 3.5.0-stable release

We’re proud to present the 3.5.0-stable release of our open-source 3-D game engine for Java programmers. This is the first release of jMonkeyEngine to leverage LWJGL v3.3, and it includes many bugfixes and new features. For details, see the release notes at https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.5.0-stable Pre-compiled 3.5.0-stable libraries are available from the Maven Central repository under the “org.jmonkeyengine” groupID. For the latest news and discussion of JMonkeyEngine software development, visit the Development category at the JME Community Hub/Forum. … Read More...

JMonkeyEngine 3.4.1 release

The JMonkeyEngine team is proud to announce the 3.4.1-stable release of its 3-D game engine for Java programmers. JMonkeyEngine 3.4.1 is an interim release that patches a handful of bugs and performance issues discovered in the JME 3.4 libraries since they became generally available in May. Alpha testing has already begun on JME 3.5, which is planned for general availability in early 2022. … Read More...

JMonkeyEngine version 3.3.2 is here!

After 3 months of beta testing, the Java game engine’s long-awaited v3.3 release arrived on 30 March.

With it came exciting new features: AppState ids, light-probe blending, a better ragdoll control, and an animation system rewritten from the ground up.

As often happens, a few key bugfixes missed the cutoff for v3.3.0-stable. In its wake, the JMonkeyEngine team came together and identified a handful of existing fixes that could be safely backported into v3.3. With the help of volunteers, candidate builds received extensive testing on multiple platforms. Their efforts culminated in version 3.3.2-stable, a production-ready patch release from the v3.3 line.

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