jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.

Skullstone powered by jMonkeyEngine

Skullstone – a retro styled grid-based dungeon crawler RPG inspired by the good old titles such as Dungeon Master, Stonekeep, Eye of Beholder and many other classics. In a few words – a party of …
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JMonkeyEngine 3.4.1 release

The JMonkeyEngine team is proud to announce the 3.4.1-stable release of its 3-D game engine for Java programmers. JMonkeyEngine 3.4.1 is an interim release that patches a handful of bugs and performance issues discovered in the JME 3.4 libraries since they became generally available in May.

Alpha testing has already begun on JME 3.5, which is planned for general availability in early 2022. JME 3.5 will introduce a few new features and also many refinements.

The 3.4.1-stable libraries are available from the Maven Central repository under the “org.jmonkeyengine” group ID.

To browse the change list and the source code, go to

At this time, there’s no Software Development Kit (SDK) built specifically for JME 3.4 . However, development using the JME 3.4.1 libraries can proceed using the JME 3.3 SDK (based on Netbeans 11) or a general-purpose IDE such as IntelliJ IDEA.

For the latest news and discussion of JMonkeyEngine software development, visit the Development category at the JME Hub/Forum.