stephengold

JMonkeyEngine 3.5.2 release

JMonkeyEngine is pleased to announce the 3.5.2-stable release of its game engine for Java programmers. JMonkeyEngine 3.5.2 is an interim release that solves a couple issues with 3.5.0/3.5.1 and upgrades the underlying LWJGL libraries to version 3.3.1. The 3.5.2-stable libraries can be found in the Maven Central repository under the “org.jmonkeyengine” group ID. To browse the change list and/or download the source code, go to https://github. … Read More...

JMonkeyEngine 3.5.1 release

JMonkeyEngine is pleased to announce the 3.5.1-stable release of its 3-D game engine for Java programmers. JMonkeyEngine 3.5.1 is an interim release that patches a couple bugs and improves support for Macintosh systems containing Apple Silicon. The 3.5.1-stable libraries are available from the Maven Central repository under the “org.jmonkeyengine” group ID. To browse the change list and the source code, go to https://github. … Read More...

JMonkeyEngine 3.5.0-stable release

We’re proud to present the 3.5.0-stable release of our open-source 3-D game engine for Java programmers. This is the first release of jMonkeyEngine to leverage LWJGL v3.3, and it includes many bugfixes and new features. For details, see the release notes at https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.5.0-stable Pre-compiled 3.5.0-stable libraries are available from the Maven Central repository under the “org.jmonkeyengine” groupID. For the latest news and discussion of JMonkeyEngine software development, visit the Development category at the JME Community Hub/Forum. … Read More...

JMonkeyEngine 3.4.1 release

The JMonkeyEngine team is proud to announce the 3.4.1-stable release of its 3-D game engine for Java programmers. JMonkeyEngine 3.4.1 is an interim release that patches a handful of bugs and performance issues discovered in the JME 3.4 libraries since they became generally available in May. Alpha testing has already begun on JME 3.5, which is planned for general availability in early 2022. … Read More...

Sgold interviews Adi Barda

stephengold When, where, and how did you first become aware of JMonkeyEngine? What got you interested in using it? SceneMax3D Back in 2018, I decided to create a 3-D animation development environment that would run on Android devices. I went looking for a 3-D Java library that could be used in Android applications, and JME was the only one I found that had a “code first” approach. … Read More...

JMonkeyEngine version 3.3.2 is here!

After 3 months of beta testing, the Java game engine’s long-awaited v3.3 release arrived on 30 March.

With it came exciting new features: AppState ids, light-probe blending, a better ragdoll control, and an animation system rewritten from the ground up.

As often happens, a few key bugfixes missed the cutoff for v3.3.0-stable. In its wake, the JMonkeyEngine team came together and identified a handful of existing fixes that could be safely backported into v3.3. With the help of volunteers, candidate builds received extensive testing on multiple platforms. Their efforts culminated in version 3.3.2-stable, a production-ready patch release from the v3.3 line.

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Sgold interviews Daniel Perano

stephengold Thank you for agreeing to be interviewed. First question: Do you remember when you first encountered JMonkeyEngine? What was your first impression? danielperano I started learning jME back in the 3.0 days, as I recall, and I was impressed with the features it offered. The scene-graph control and appstate design made a lot of sense to me — … Read More...

Sgold interviews Jayfella

stephengold Thank you for agreeing to be interviewed. First question: When did you first hear about JMonkeyEngine? jayfella Way back in 2014, after a long period of developing desktop applications, servers, and minecraft plugins, I decided to look into writing games. At that time I was more into C#, but XNA was a sinking ship, so looked at alternatives. … Read More...

Minie Physics Library Version 1.4 Released!

Minie version 1.4 is an exciting new add-on for the JMonkeyEngine (JME) game engine. Minie provides an open-source physics engine for desktop games. It gives software developers using JME access to the proven technology of the Bullet Physics SDK version 2.89, including: rigid-body dynamics, soft bodies, collision detection, vehicle and character controllers, ray and sweep tests, and dynamic constraints. Minie incorporates DynamicAnimControl technology for ragdoll simulation and inverse kinematics. … Read More...
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