jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.

Skullstone powered by jMonkeyEngine

Skullstone – a retro styled grid-based dungeon crawler RPG inspired by the good old titles such as Dungeon Master, Stonekeep, Eye of Beholder and many other classics. In a few words – a party of …
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JMonkeyEngine 3.5.2 release

JMonkeyEngine is pleased to announce the 3.5.2-stable release of its game engine for Java programmers. JMonkeyEngine 3.5.2 is an interim release that solves a couple issues with 3.5.0/3.5.1 and upgrades the underlying LWJGL libraries to version 3.3.1.

The 3.5.2-stable libraries can be found in the Maven Central repository under the “org.jmonkeyengine” group ID.

To browse the change list and/or download the source code, go to

For the latest news and discussion of JMonkeyEngine software development, visit the Development category at the JME Hub/Forum.