jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.




DEPTHRIS powered by jMonkeyEngine

3D puzzle game inspired by the classic title for DOS. Move and rotate the pieces so they fit in the spaces and fill as much floors as possibles. But on each level, the pieces will start falling …
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INTERVIEW

Sgold interviews Adi Barda

stephengold When, where, and how did you first become aware of JMonkeyEngine? What got you interested in using it? SceneMax3D Back in 2018, I decided to create a 3-D animation development environment that would run on Android devices. I went looking for a 3-D Java library that could be used in Android applications, and JME was the only one I found that had a “code first” approach. … Read More...

Sgold interviews Daniel Perano

stephengold Thank you for agreeing to be interviewed. First question: Do you remember when you first encountered JMonkeyEngine? What was your first impression? danielperano I started learning jME back in the 3.0 days, as I recall, and I was impressed with the features it offered. The scene-graph control and appstate design made a lot of sense to me — … Read More...

Sgold interviews Jayfella

stephengold Thank you for agreeing to be interviewed. First question: When did you first hear about JMonkeyEngine? jayfella Way back in 2014, after a long period of developing desktop applications, servers, and minecraft plugins, I decided to look into writing games. At that time I was more into C#, but XNA was a sinking ship, so looked at alternatives. … Read More...
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