jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.




Lightspeed Frontier powered by jMonkeyEngine

Leave everything behind and try your hand at captaining a ship on the frontier of the galaxy. Customize it piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates …
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LIBRARY

jMonkey Initializer, Library and p2p donations

Hello jMonkey community, I bring you some exciting news: jMonkeyEngine Initializer Thanks to @richtea we now have an awesome web tool that simplifies the creation of jme projects for both new and advanced users: The jMonkeyEngine Initializer. This tool is found in the Get Started page and assists in the creation of new multi-platform gradle projects. Library: the new Store We are moving what is currently referred as “jmonkey store” to a new solution called “jmonkey library”. … Read More...

Minie Physics Library Version 1.4 Released!

Minie version 1.4 is an exciting new add-on for the JMonkeyEngine (JME) game engine. Minie provides an open-source physics engine for desktop games. It gives software developers using JME access to the proven technology of the Bullet Physics SDK version 2.89, including: rigid-body dynamics, soft bodies, collision detection, vehicle and character controllers, ray and sweep tests, and dynamic constraints. Minie incorporates DynamicAnimControl technology for ragdoll simulation and inverse kinematics. … Read More...
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