jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.




Skullstone powered by jMonkeyEngine

Skullstone – a retro styled grid-based dungeon crawler RPG inspired by the good old titles such as Dungeon Master, Stonekeep, Eye of Beholder and many other classics. In a few words – a party of …
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LIBRARY

jMonkey Initializer, Library and p2p donations

Hello jMonkey community, I bring you some exciting news: jMonkeyEngine Initializer Thanks to @richtea we now have an awesome web tool that simplifies the creation of jme projects for both new and advanced users: The jMonkeyEngine Initializer. This tool is found in the Get Started page and assists in the creation of new multi-platform gradle projects. Library: the new Store We are moving what is currently referred as “jmonkey store” to a new solution called “jmonkey library”. … Read More...

Minie Physics Library Version 1.4 Released!

Minie version 1.4 is an exciting new add-on for the JMonkeyEngine (JME) game engine. Minie provides an open-source physics engine for desktop games. It gives software developers using JME access to the proven technology of the Bullet Physics SDK version 2.89, including: rigid-body dynamics, soft bodies, collision detection, vehicle and character controllers, ray and sweep tests, and dynamic constraints. Minie incorporates DynamicAnimControl technology for ragdoll simulation and inverse kinematics. … Read More...
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