jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.




Spoxel powered by jMonkeyEngine

Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the grounders below the surface. Use runes to construct custom powerful …
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JMonkeyEngine 3.5.2 release

JMonkeyEngine is pleased to announce the 3.5.2-stable release of its game engine for Java programmers. JMonkeyEngine 3.5.2 is an interim release that solves a couple issues with 3.5.0/3.5.1 and upgrades the underlying LWJGL libraries to version 3.3.1.

The 3.5.2-stable libraries can be found in the Maven Central repository under the “org.jmonkeyengine” group ID.

To browse the change list and/or download the source code, go to https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.5.2-stable

For the latest news and discussion of JMonkeyEngine software development, visit the Development category at the JME Hub/Forum.

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