Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.
Skullstone powered by jMonkeyEngineSkullstone – a retro styled grid-based dungeon crawler RPG inspired by the good old titles such as Dungeon Master, Stonekeep, Eye of Beholder and many other classics. In a few words – a party of …
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Hello fellow community members, this is the promised followup of Update in the wake of recent events
As planned, we opted for creating a collective at opencollective.com/jmonkeyengine, since this is the most future proof and community oriented alternative out there.… Read More...
Update in the wake of recent events
JMonkeyEngine version 3.3.2 is here!
After 3 months of beta testing, the Java game engine’s long-awaited v3.3 release arrived on 30 March.
With it came exciting new features: AppState ids, light-probe blending, a better ragdoll control, and an animation system rewritten from the ground up.
As often happens, a few key bugfixes missed the cutoff for v3.3.0-stable. In its wake, the JMonkeyEngine team came together and identified a handful of existing fixes that could be safely backported into v3.3. With the help of volunteers, candidate builds received extensive testing on multiple platforms. Their efforts culminated in version 3.3.2-stable, a production-ready patch release from the v3.3 line.… Read More...