Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.
Mythruna powered by jMonkeyEngineMythruna (myth + rune + a) is a game under development attempting to combine serious role playing elements with an endless, living, and completely modifiable randomly generated sandbox world. When …
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JMonkeyEngine 3.4.1 release
Host migration and funding
Sgold interviews Adi Barda
Update in the wake of recent events
JMonkeyEngine version 3.3.2 is here!
After 3 months of beta testing, the Java game engine’s long-awaited v3.3 release arrived on 30 March.
With it came exciting new features: AppState ids, light-probe blending, a better ragdoll control, and an animation system rewritten from the ground up.
As often happens, a few key bugfixes missed the cutoff for v3.3.0-stable. In its wake, the JMonkeyEngine team came together and identified a handful of existing fixes that could be safely backported into v3.3. With the help of volunteers, candidate builds received extensive testing on multiple platforms. Their efforts culminated in version 3.3.2-stable, a production-ready patch release from the v3.3 line.… Read More...