jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.




Mythruna powered by jMonkeyEngine

Mythruna (myth + rune + a) is a game under development attempting to combine serious role playing elements with an endless, living, and completely modifiable randomly generated sandbox world. When …
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MacOS renting and development in the cloud

MacOS cloud renting has started to proliferate with the new Apple Silicon M1 chip and it turned out to be a pretty decent way to test graphical applications on MacOS without buying apple’s pricey hardware or resorting to hackish ports and vms of questionable legality. I am reporting here the procedure to quickly get a MacOS M1 cloud service up and running for testing jmonkey applications without too much hassle. … Read More...

JMonkeyEngine 3.4.1 release

The JMonkeyEngine team is proud to announce the 3.4.1-stable release of its 3-D game engine for Java programmers. JMonkeyEngine 3.4.1 is an interim release that patches a handful of bugs and performance issues discovered in the JME 3.4 libraries since they became generally available in May. Alpha testing has already begun on JME 3.5, which is planned for general availability in early 2022. … Read More...

Host migration and funding

As you might have noticed already, our services were progressively migrated, during the month of October, to a cloud provider that, I believe, provides the best price/quality for our project. Up till now we have been using amazon aws with one year of credits donated by @adi.barda, that allowed us to never use any of our community fund, but from now on you will see monthly expenses submitted to the fund to pay for hosting and related services. … Read More...

New Website

Hello. We have a new website. This doesn’t come to you as a surprise if you have been following this thread where for ~1 week a preview of the website has been exposed to the feedbacks of the community. This is the result after integrating all your suggestions, however there is always room for improvement and feedbacks are always appreciated, so if you didn’t have a chance to voice your opinion before, feel free to do it as a reply to this post. … Read More...

Update in the wake of recent events

Hello fellow community members. Probably most of you know already, but one of the team members left the community due to an internal disagreement. From his departure I took over his role, reconfigured our services to use easily redeployable docker containers, tested for different configurations and load and migrated everything to a different cloud provider with a plan that I believe is more suitable to our needs. … Read More...

JMonkeyEngine version 3.3.2 is here!

After 3 months of beta testing, the Java game engine’s long-awaited v3.3 release arrived on 30 March.

With it came exciting new features: AppState ids, light-probe blending, a better ragdoll control, and an animation system rewritten from the ground up.

As often happens, a few key bugfixes missed the cutoff for v3.3.0-stable. In its wake, the JMonkeyEngine team came together and identified a handful of existing fixes that could be safely backported into v3.3. With the help of volunteers, candidate builds received extensive testing on multiple platforms. Their efforts culminated in version 3.3.2-stable, a production-ready patch release from the v3.3 line.

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