jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.




Lightspeed Frontier powered by jMonkeyEngine

Leave everything behind and try your hand at captaining a ship on the frontier of the galaxy. Customize it piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates …
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jMonkey Initializer, Library and p2p donations

Hello jMonkey community, I bring you some exciting news: jMonkeyEngine Initializer Thanks to @richtea we now have an awesome web tool that simplifies the creation of jme projects for both new and advanced users: The jMonkeyEngine Initializer. This tool is found in the Get Started page and assists in the creation of new multi-platform gradle projects. Library: the new Store We are moving what is currently referred as “jmonkey store” to a new solution called “jmonkey library”. … Read More...

JMonkeyEngine 3.5.2 release

JMonkeyEngine is pleased to announce the 3.5.2-stable release of its game engine for Java programmers. JMonkeyEngine 3.5.2 is an interim release that solves a couple issues with 3.5.0/3.5.1 and upgrades the underlying LWJGL libraries to version 3.3.1. The 3.5.2-stable libraries can be found in the Maven Central repository under the “org.jmonkeyengine” group ID. To browse the change list and/or download the source code, go to https://github. … Read More...

JMonkeyEngine 3.5.1 release

JMonkeyEngine is pleased to announce the 3.5.1-stable release of its 3-D game engine for Java programmers. JMonkeyEngine 3.5.1 is an interim release that patches a couple bugs and improves support for Macintosh systems containing Apple Silicon. The 3.5.1-stable libraries are available from the Maven Central repository under the “org.jmonkeyengine” group ID. To browse the change list and the source code, go to https://github. … Read More...

JMonkeyEngine 3.5.0-stable release

We’re proud to present the 3.5.0-stable release of our open-source 3-D game engine for Java programmers. This is the first release of jMonkeyEngine to leverage LWJGL v3.3, and it includes many bugfixes and new features. For details, see the release notes at https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.5.0-stable Pre-compiled 3.5.0-stable libraries are available from the Maven Central repository under the “org.jmonkeyengine” groupID. For the latest news and discussion of JMonkeyEngine software development, visit the Development category at the JME Community Hub/Forum. … Read More...

MacOS renting and development in the cloud

MacOS cloud renting has started to proliferate with the new Apple Silicon M1 chip and it turned out to be a pretty decent way to test graphical applications on MacOS without buying apple’s pricey hardware or resorting to hackish ports and vms of questionable legality. I am reporting here the procedure to quickly get a MacOS M1 cloud service up and running for testing jmonkey applications without too much hassle. … Read More...

JMonkeyEngine 3.4.1 release

The JMonkeyEngine team is proud to announce the 3.4.1-stable release of its 3-D game engine for Java programmers. JMonkeyEngine 3.4.1 is an interim release that patches a handful of bugs and performance issues discovered in the JME 3.4 libraries since they became generally available in May. Alpha testing has already begun on JME 3.5, which is planned for general availability in early 2022. … Read More...

Host migration and funding

As you might have noticed already, our services were progressively migrated, during the month of October, to a cloud provider that, I believe, provides the best price/quality for our project. Up till now we have been using amazon aws with one year of credits donated by @adi.barda, that allowed us to never use any of our community fund, but from now on you will see monthly expenses submitted to the fund to pay for hosting and related services. … Read More...

Sgold interviews Adi Barda

stephengold When, where, and how did you first become aware of JMonkeyEngine? What got you interested in using it? SceneMax3D Back in 2018, I decided to create a 3-D animation development environment that would run on Android devices. I went looking for a 3-D Java library that could be used in Android applications, and JME was the only one I found that had a “code first” approach. … Read More...

New Website

Hello. We have a new website. This doesn’t come to you as a surprise if you have been following this thread where for ~1 week a preview of the website has been exposed to the feedbacks of the community. This is the result after integrating all your suggestions, however there is always room for improvement and feedbacks are always appreciated, so if you didn’t have a chance to voice your opinion before, feel free to do it as a reply to this post. … Read More...
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