jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.




Skullstone powered by jMonkeyEngine

Skullstone – a retro styled grid-based dungeon crawler RPG inspired by the good old titles such as Dungeon Master, Stonekeep, Eye of Beholder and many other classics. In a few words – a party of …
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Sgold interviews Adi Barda

stephengold When, where, and how did you first become aware of JMonkeyEngine? What got you interested in using it? SceneMax3D Back in 2018, I decided to create a 3-D animation development environment that would run on Android devices. I went looking for a 3-D Java library … Read More...

Sgold interviews Jayfella

stephengold Thank you for agreeing to be interviewed. First question: When did you first hear about JMonkeyEngine? jayfella Way back in 2014, after a long period of developing desktop applications, servers, and minecraft plugins, I decided to look into writing games. … Read More...

Minie Physics Library Version 1.4 Released!

Minie version 1.4 is an exciting new add-on for the JMonkeyEngine (JME) game engine. Minie provides an open-source physics engine for desktop games. It gives software developers using JME access to the proven technology of the Bullet Physics SDK version 2.89, including: rigid-body dynamics, soft bodies, collision detection, vehicle and character controllers, ray and sweep tests, and dynamic constraints. … Read More...

Grizeldi's PBR Tutorial #1 - The Basics

A continuing YouTube series helping users take leap from using the regular Lighting.j3md material to PbrLighting.j3md. First part of my tutorial series in which I explain how to use jmonkeyengine’s Physically Based Rendering pipeline. Intended for people who already understand how to use the regular Lighting.j3md shader, but have no idea how PBR works.
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